12/22/2023 0 Comments For iphone instal Mage MathThe project launcher will go through the building, cooking, and packaging process. Once you have set all the above settings, navigate back to the main profile window using the Back button in the top right corner.Ĭlick on the launch icon next to your Release profile. Set the build to Package & store locally. Store all content in a single file (UnrealPak)Īlso under Advanced Settings, set the cooker configuration to Shipping. checkbox.Įxpand Advanced Settings and make sure the following options are enabled, as well as any others you need for your specific project's distribution method: In this example for Windows testing, we have selected WindowsNoEditor.Ĭheck the boxes for all cultures to cook localizations for.Ĭheck the Create a release version of the game for distribution. Select By the Book as the cooking method in the dropdown menu.Ĭheck the boxes for all platforms you would like to cook content for. Optionally, expand Advanced Settings if you need to build UAT as part of the release. You can set the specific project to use, or use Any Project to patch the current project. There are a number of settings for the release process. Set a name and description for your profile. Open the Project Launcher, either within Unreal Editor or using Unreal Frontend.Ĭreate a new Custom Launch Profile using the Add (+) button. This is an example of packaging a 1.0 release of ShooterGame, aimed at Windows 64-bit, localized in English. Or targeting another platform, the steps you take with the finished packaged content will be different. However, depending on if you are creating a Windows game and need to create your own installer, shipping a mobile project, The steps are the same for packaging a release-versioned project. Whether you go through the Project Launcher in the editor or the Project Launcher tab in Unreal Frontend, Once your game is complete, you can package a release version for distribution.
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